The ridiculous Suter MMX makes an appearance but I don’t see many other wildcards. There’s 180 to choose from which covers a variety of styles from naked bikes to classic sports efforts. There’s plenty of sporty hardware from your standard Kawasaki Ninjas and Honda Fireblades but not a lot in the way of curiosities. Aside from that, it’s a well-rounded in terms of venues with weather and time all available to be tweaked.īike selection feels a little less exciting. Bikes never feel great to me when they’re dealing with tight, slow corners. Personally, I feel some of the smaller Nurburging circuits can feel clumsy, especially on bigger bikes. ![]() It’s a good, varied list with street efforts like Macau punishing errors and the North West 200 providing a much bumpier surface to race on. Bike variants of familiar tracks like Tsukuba and Suzuka return but new venues like Road Atlanta freshen the list up. The track selection has a real international feel. You’re kept in the saddle quite a bit and I don’t find myself having my progress blocked too often. There’s a nice loop to it with their always being something else to work towards. Taking maximum points from events can also allow for some gifted bikes. Upgrades are relatively cheap and the game’s not stingy when it comes to giving you credits. The races can feel tricky in stock specifications but you can easily tune your bike to power past the opposition. The events are all grouped by bike types and power but there doesn’t appear to be much in the way of restrictions. The regional areas don’t offer a lot in events but the game really begins to open up once you unlock the World League. The expectation of these tests aren’t mountainous but they do present a challenging obstacle before you can really get into the main course.įrom there, you compete for cups and winning those opens up more events. Each region has a license you need to complete before fully diving into the available events. Once you’ve made your rider, the ladder is split into regions. The career mode has now taken on a very familiar approach. They feel kind of essential when you’re learning the ropes. Luckily, flashbacks are on hand to dust out any indiscretions. They are aware of you but you really have to be careful not to brake-check them. It leads to you having to watch your rear for any potential contact and really considering how to stay out of trouble. I’ll concede some of this might be down to me being poor but they seem very decent on the brakes. AI opposition seems surprisingly tough across the board. There’s a consistency to it which really allows me to improve times on a regular basis.Ĭontact with other riders has a leniency to it which is welcome given how much chaos is it a start of a race. It mostly feels realistic and makes riding the bikes feel more involved. Getting high on the curbs can invite trouble and I do find myself having to get out of the throttle to save it. There’s room to push your luck but the bike does like to bite back. It’s still tricky to master with plenty of movement coming from the tyres. The rising rear tyres under braking that plagued MotoGP 20 isn’t present here and it allows me to focus on finding my lines and trying to beat the AI into the corners. They’ve steadily become much better at translating a bike’s handling and I feel they’ve found a nice balance here. Whilst I’ve not entirely kept up with the series, I’m never too far away from Milestone’s output. With more tracks, races and bikes, Ride 4 is close to overtaking Tourist Trophy as my go-to bike racer. In the five years since, Milestone’s iterated, added, chopped and changed a formula that is finally starting to feel complete. ![]() It doesn’t feel that long ago I was reviewing Ride. Octoin PS4 / Reviews tagged harley davidson / honda / milestone / motorcycle racing / motorsport / online multiplayer / racing / ride 4 / sport / time trial / track day / yamaha by Mike
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